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Brand profile · United Kingdom, est. 2015

Physical Audio

Physical Audio is a UK-based developer specializing in physically modeled audio synthesis and processing. Their plugins use real-time physical modeling to simulate acoustic resonance in objects like strings, plates, and solid bodies, enabling sounds impossible with sample-based synthesis. Physical Audio's work is grounded in academic research into acoustics and vibration physics, and their instruments have been used in experimental music, film scoring, and interactive audio. Their Plate and Modal String instruments model real physical vibration behaviors computationally.

Physical modeling of acoustic resonancePlate and string vibration synthesisAcademic acoustics-grounded plugin designComputationally modeled real-world physical behavior
2015founded
United Kingdomcountry
3products in stock
Boutiquesegment

All 3 Physical Audio products

Sorted by AudioFu Index — the strongest models of every category first.

Physical Audio Preparation 2

Synth

$94€84Check ↗

Physical Audio, honestly

What Physical Audio does well
  • Genuinely unique physically modeled sounds
  • Academic rigor in acoustics modeling
  • Produces sounds impossible with conventional sampling
  • Used in film, game, and experimental music contexts
  • Highly original timbral territory
What to watch for
  • High CPU usage due to real-time physical computation
  • Steep learning curve for physical modeling concepts
  • Very small catalog
  • Niche appeal beyond experimental and academic contexts

Questions about Physical Audio

Where is Physical Audio based?

Physical Audio is based in the United Kingdom and develops physically modeled acoustic resonance synthesis tools.

Are Physical Audio instruments good for beginners?

Their instruments are intuitive to play but the physical modeling concepts benefit from some understanding of acoustic physics.

What is Physical Audio best known for?

Physical Audio is known for physically modeled resonance instruments that simulate real acoustic vibration physics computationally, producing unique sounds impossible with sampling.

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